3D artist and UI/UX designer building cozy worlds, game and app interfaces, and augmented reality experiences, with a soft spot for the small details.
Recent game and app interfaces, from first flows to store screenshots. Select a screen to see it full size.
A handful of recent favourites, laid out like a Blender scene. Select one to see its details, drag it around or tidy up the desk.
Select a card to open it full size.
Stylized scenes, real-time environments, scanned objects and product renders.
Short loops and animations. Hover or tap to play.
Lenses, filters and a virtual museum that lives on the street.
Izmir has no museum for the work of its independent street artists, so the Darağaç Collective shows its art outdoors in the Umurbey neighbourhood of Alsancak, in changing light, sound and foot traffic.
We built mobile and web apps that turn those streets into a virtual museum. Each artwork is scanned, optimised and placed back on the street in 3D with augmented reality, so visitors can experience pieces made in different times and places, outside the walls of a gallery.
I'm a 3D artist and UI/UX designer working across game and app interfaces, modeling, environment design and AR/VR. I care about getting the quality right rather than just getting a project out the door, and I'm happiest in energetic, team-driven studios where I keep learning.
Open to studio roles and freelance projects.
nezihegokcekokcan@gmail.com